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Summary
None
Purpose of change
Add a way for a monster to see through obstacles.
Describe the solution
Add
ALL_SEEING
, letting a critter see every other creature on the same Z-level within its (highest) vision range.Describe alternatives you've considered
Poke a bit more at it and make it work over Z-levels, but 3D stuff makes my head hurt.
Testing
Added the flag to fat zombies, they could see me through walls (checked via Debug Clairvoyance). Moved out of their vision range, they could not see me.
Additional context
@GuardianDll