-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Park update #59145
Park update #59145
Conversation
I'm all for a significant reduction of the park hordes, but 10-20 -> 1-10 is almost a third rather than half the number (average of 15 vs 5.5), so the numbers don't match what I interpret to be the values you intended (a straight halving would be 5-10). |
Thanks for the heads up, I'll fix the description. It wasn't my intention to trisect it, but I'm content with the results. |
Summary
Content "Park update"
Purpose of change
Continues regional terrain project and roof project.
Brings down zombie spawns to more sensible levels.
Describe the solution
Added shingle roofs to pavilions and restrooms. More than halved zombie count for all park variants (from 10 - 20 to 1 - 10), no more guaranteed spawns. Specialized park types (like: dog parks, tennis courts) were given more descriptive names.
Also added streetlights and walkways to some variants. Sport courts are now guaranteed to spawn a ball of the appropriate type. Fixed vehicle spawns for park 3. Fixed toilets for park 1. Replaced rocks with bollards in some cases. General mapgen updates.
Describe alternatives you've considered
Adding tennis-related items for tennis courts.
Slides, monkey bars, bollards, and basketball hoops should be converted into furniture.
Testing
Debug-spawned in the world.
Additional context
Screenshots:
Playground
Playground 1
Dog park
Park 1
Park 2
Park 3
Park 4
Park 5
Park 6
Park 7