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Add First Version of Portal Storm Dungeons #58500
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These are really cool. This could even be the place to reintroduce those artifact clothing/armor pieces, if it's the case that the netherworld/wherever these dungeons are "imprint" on reality, thoughts and concepts have influence on them right? That's why artifacts take the form of weird Earth objects like a can of silly string or a haircomb or whatever. Dungeons have magical loot, right? So whatever force or consciousness coalesces dimensions into a "dungeon" might feature those, and while it's not literal psychic powers, a pair of gauntlets that slightly alter reality in such a way that resembles "gauntlets of ogre strength" might actually fly, just like how you have a temporary dexterity boost arising from a weird alteration to your metaphysical state. This might be delusional and entirely misunderstanding how netherum/artifacts work. And it's also asking more work of you when you already have done a ton. Can't wait to try these and then die horribly, I'm really excited for "roguelike dungeons" in this former roguelike to make an appearance. |
I hadn't thought of doing artifacts in general for this, honestly I've never encountered an in game artifact so I forget they exist. That's potentially a great idea, I should check artifacts out. Would want to add some new draw back, maybe they need to go in portal storms to recharge or decay eventually or something. I don't have the total details worked out but I do want to add twists to the rewards that keep you coming back into contact with the nether. |
Co-authored-by: TheShadowFerret <[email protected]>
This is such a neat idea, I feel like mods could use this to amazing effect to create some really unique situations for the player to get themselves into. |
Yea one of the things I hope is that portal storms can serve as a blueprint for what is possible with just json, and provide examples of how to do it. |
Co-authored-by: TheShadowFerret <[email protected]>
Summary
None
Purpose of change
Part of #52475
Related to #55794
Adds first version of portal dungeons, c++ needed to support it.
Describe the solution
Added spawn of portal dungeon and a mission to go find it to start of portal storm.
When found it has a teleporter to take you into the portal storm dungeon. The dungeon is partially randomly generated and changes while you are in it. A new enemy chases you and respawns after a while if killed, in addition lesser enemies spawn per level. You can find another teleporter to return you to the start which increases the level slightly increasing difficulty. Next to the entrance is the exit. When you leave you get a reward based on how far you make it into the dungeon.
Right now there are only 3 rewards. An effect lasting 2 days to increase dex, an item to give you a brief respite from danger, and a shadow summon that usually respawns on its death.
Describe alternatives you've considered
Getting even further along before putting this out there. I'd rather get the c++ and bulk of the work in early rather than later.
Testing
Additional context
Right now the balance is not finetuned and the concepts are a bit simple. Future work is planned to make the dungeon more random/interesting/challenging and to do more work with rewards/goals of the dungeon.