fix compilation errors in condition.cpp #58082
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Bugfixes "Fix compilation errors in condition.cpp"
Purpose of change
Fixes #57762
When trying to build the project in
macOS 12.4
(clang 13.1.6
), got the following errors:And further:
Describe the solution
Fix the errors above. Additionally changed NPC death check.
Describe alternatives you've considered
Invent something with
d.actor
, but this is not required, because in dialogue inavatar_death()
, theavatar
is alwaysalpha
.Testing
The project can build and execute successfully. Checked in game the function of continuing the game after the avatar death - everything works as intended, including outside the bubble of reality. Additional tests are welcome. Especially from the creator of the original PR @perryprog.
Additional context