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Add NUTRIENT_OVERRIDE to json_flags md #58008

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1 change: 1 addition & 0 deletions doc/JSON_FLAGS.md
Original file line number Diff line number Diff line change
Expand Up @@ -542,6 +542,7 @@ Some armor flags, such as `WATCH` and `ALARMCLOCK` are compatible with other ite
- ```NEGATIVE_MONOTONY_OK``` Allows ```negative_monotony``` property to lower comestible fun to negative values.
- ```NO_AUTO_CONSUME``` Consumables with this flag would not get consumed in auto-eat/auto-drink zone.
- ```NO_INGEST``` Administered by some means other than oral intake.
- ```NUTRIENT_OVERRIDE``` When you craft an item, game checks if it's a comestible, and if it is, it stores the components the item was created from. The "NUTRIENT_OVERRIDE" flag will skip this step.
- ```PKILL_1``` Minor painkiller.
- ```PKILL_2``` Moderate painkiller.
- ```PKILL_3``` Heavy painkiller.
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