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Another attunement spell for Magnetism Mage #57508
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
Targeting a certain flag or species (I don't know how to do it) would probably work better than a hard list to prevent every new robot to update this spell For example, if I added a new robot (lets say a spiderbot) someone would need to update the spell or else the spiderbot would be immune to the slowdown effect until said update |
If there would have been any way to target the species instead of id i'd be glad to make it |
* not_an_emp * ? * bruh
Summary
Mods "new spell for magnetism mage"
Purpose of change
Add new attunement spell for Magnetism Mage
Describe the solution
Spell that deal a small damage, and shut down robots for a while
Describe alternatives you've considered
Not adding this
Add this when EMP effect would be unhardcoded
Testing
Works pretty good