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Fix an inaccuracy in NPCs.md regarding dialogue skill checks #57118

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Apr 24, 2022
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2 changes: 1 addition & 1 deletion doc/NPCs.md
Original file line number Diff line number Diff line change
Expand Up @@ -554,7 +554,7 @@ The `failure` object is used if the trial fails, the `success` object is used ot
"trial": { "type": "PERSUADE", "difficulty": 0, "mod": [ [ "TRUST", 3 ], [ "VALUE", 3 ], [ "ANGER", -3 ] ] }
"trial": { "type": "INTIMIDATE", "difficulty": 20, "mod": [ [ "FEAR", 8 ], [ "VALUE", 2 ], [ "TRUST", 2 ], [ "BRAVERY", -2 ] ] }
"trial": { "type": "CONDITION", "condition": { "npc_has_trait": "FARMER" } }
"trial": { "type": "SKILL_CHECK", "difficulty": 3, "skill_id": "swimming" }
"trial": { "type": "SKILL_CHECK", "difficulty": 3, "skill_required": "swimming" }
```

`topic` can also be a single topic object (the `type` member is not required here):
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