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[Innawoods] Ethanol and jacks #56796
Conversation
Due to technical difficulties with the code owners file there was no review requested from @Light-Wave, ugh. I am not too sure about the dahlia moonshine. Apparently cattail rhizome does work but I have no clue about dahlia. Salsify does not appear to be a candidate for this either, so I would potentially remove dahlia from this. |
Cattail and buckwheat should be enough options, so I would say either remove dahlia, or show sources that shows that it can be done. Other than that, this looks good. |
Summary
Mods "Adds jacks, forage moonshine and a thermometer-free ethanol recipe"
Purpose of change
Jacking tool quality is now available, as is moonshine without raiding monster nests. Also adds a way to get ethanol without a thermometer, removing the issue of not being able to make a thermometer without ethanol.
Describe the solution
Gives autolearn: true to all 3 jack types. Adding a third moonshine mash recipe using cattail rhizome/dahlia root/buckwheat. Adds a second ethanol recipe that take 4 times as long (2h per recipe unit) to simulate evaporation distillation.
Describe alternatives you've considered
Learning C++ to add an evaporation distiller, or some kind of delayed transform thing that does the same result.
Adding a batch time multiplier to the second ethanol recipe to give it more use, but honestly it takes so long and who makes that much moonshine at once. Fermenting vats take a ton of work already.
Testing
Made changes, all recipes showed up. No errors.
Additional context
Ethanol can be distilled out at lower temps (~50C) than its boiling point (78C), it just takes considerably longer time. Basically, the survivor is applying just enough heat for vapour to start releasing and holding it there for a long time. Normally, it would be distilled multiple times, but the current recipe doesn't do that either so eh.