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inv_col: fix ground items stacking with veh items #56777

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Apr 19, 2022
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3 changes: 2 additions & 1 deletion src/inventory_ui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -949,7 +949,8 @@ void inventory_column::add_entry( const inventory_entry &entry )
}
item_location found_entry_item = entry.locations.front();
// this would be much simpler if item::parent_item() didn't call debugmsg
return entry_item.position() == found_entry_item.position() and
return entry_item.where() == found_entry_item.where() and
entry_item.position() == found_entry_item.position() and
( ( !entry_item.has_parent() and !found_entry_item.has_parent() ) ||
( entry_item.has_parent() and found_entry_item.has_parent() and
entry_item.parent_item() == found_entry_item.parent_item() ) ) and
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