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[Innawood] Chemistry, electricity, and more! #56348
[Innawood] Chemistry, electricity, and more! #56348
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
That reminds me, the bronze weapons should probably have Grinding added to their recipes. |
I'll just go ahead and throw in { "id": "GRIND", "level": 2 } on the bronze weapons in Innawood. Perhaps that should be updated in mainline as well. |
There seems to be no way to achieve ethanol. Ethanol requires a thermometer, which in turns requires ethanol to make. Ethanol can be made as a by product of methanol. But that methanol recipe requires moonshine down the line, which can be made either with pumpkins or corn, neither which seems to be able to be found in the wild. So, maybe make corn or pumpkin forageble or find an alternate path to ethanol without a thermometer, or a thermometer without ethanol? |
This please |
I am pretty sure you can find those in anthills or maybe even caves. |
That is technically true, but I did not intend for the player to need to loot anthills to make a thermometer. I will have to look into other methods of making ethanol. |
Technically, you can make moonshine from fruit. Its just more likely to be toxic due to more methanol apparently. Applejack is a kind of moonshine, concentrated by freezing. |
Not seeing Platinum as a by-product of Copper smelting so far in the recipes (which is needed for Sulfuric Acid > Formic Acid > Plastic Chunk) in Experimental 1d66199. Should I create an Issue ticket for this separately? |
It's in data/mods/innawood/mining/recipes/smelting.json line 34 |
Oof. Figured out the issue. Was testing on a build with MiningMod & MoreSurvivorStuff that alters the Innawoods Copper recipe and removes a LOT of the byproduct listings. Not sure if that's something you'd wanna bring up with that mod author as an issue. My bad as I forgot I was not testing on a clean Innawoods build RE: some additional content mods that would've caused conflicts. I can add some screenshots if needed of the issue but clearly this was an oversight on my end. Apologies for the inconvenience. Disregard if unnecessary. |
Summary
Mods "[Innawood] Chemistry, electricity, and more!"
Purpose of change
The main purpose of this pull request is to expand the end game of the Innawood mod, with focus on chemistry and electricity.
This PR also includes a wild mix of minor features.
Describe the solution
Everything is contained to the Innawood mod.
Describe alternatives you've considered
The light bulb could do with a more realistic recipe, but I wanted electronic light sources available.
I considered electronic scrap and circuit boards being available from portal storm events instead.
I'm not sure if I nerfed trapdoor spiders too hard. Might have.
The thermometer recipe is a bit strange, as it uses clothing dye requirements as part of the recipe. Perhaps an alternative list of requirements should be made instead.
Testing
Loaded up the mod and checked that everything new was craftable. Crafted several of the things added here.
Additional context