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chore: typo hunting ft. codespell #56320

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merged 3 commits into from
Mar 27, 2022

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casswedson
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Summary

None

Purpose of change

I discovered codespell yesterday while looking at the vim repo
I like it, I use it here

Describe the solution

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Testing

Only modified strings and comments

Additional context

I discovered codespell yesterday while looking at the vim repo
I like it, I use it here
@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Skies Anything to do with Dark Skies Above, alien invasion mod with no zombies Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod Mods: MMA Mythical Martial Arts mod Mods: No Hope Relating to the mod No Hope NPC / Factions NPCs, AI, Speech, Factions, Ownership json-styled JSON lint passed, label assigned by github actions labels Mar 24, 2022
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Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details.

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  • "can sunstasin self frorever off for my funggnaloid babiues oout fo yme arms eat themm up eatbtb my chidlldren"

This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to tools/spell_checker/dictionary.txt so they will not trigger an alert next time.

@github-actions github-actions bot added the astyled astyled PR, label is assigned by github actions label Mar 24, 2022
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@NetSysFire NetSysFire left a comment

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Overall holy smokes, that is a LOT of typos. Nice work hunting those down.

data/json/snippets/graffiti.json Outdated Show resolved Hide resolved
data/json/snippets/survivor_notes.json Outdated Show resolved Hide resolved
src/panels.cpp Outdated Show resolved Hide resolved
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@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Mar 24, 2022
data/mods/Magiclysm/Spells/attunements/Shapeshifter.json Outdated Show resolved Hide resolved
src/construction.cpp Outdated Show resolved Hide resolved
src/vehicle.h Outdated Show resolved Hide resolved
data/json/npcs/Backgrounds/gung_ho_1.json Outdated Show resolved Hide resolved
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i only looked at the magiclysm stuff and magic.h, and while i'm generally against the code churn that is correcting typos in comments, it looks fine to me. especially since this PR isn't gigantic like some others have been.

@github-actions github-actions bot added the Spawn Creatures, items, vehicles, locations appearing on map label Mar 27, 2022
@kevingranade kevingranade merged commit e699348 into CleverRaven:master Mar 27, 2022
@casswedson casswedson deleted the typo-hunting branch March 27, 2022 19:03
@@ -12652,7 +12652,7 @@ bool item::process_internal( Character *carrier, const tripoint &pos,
return true;
}
} else {
// guns are never active so we only need thck this on inactive items. For performance reasons.
// guns are never active so we only need thick this on inactive items. For performance reasons.
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Shouldn't it be "tick"?

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yeah, it should be tick, I can't believe I missed that

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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Aftershock Anything to do with the Aftershock mod Mods: Dark Skies Anything to do with Dark Skies Above, alien invasion mod with no zombies Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods: Magiclysm Anything to do with the Magiclysm mod Mods: MMA Mythical Martial Arts mod Mods: No Hope Relating to the mod No Hope NPC / Factions NPCs, AI, Speech, Factions, Ownership Spawn Creatures, items, vehicles, locations appearing on map
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6 participants