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chore: typo hunting ft. codespell #56320
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I discovered codespell yesterday while looking at the vim repo I like it, I use it here
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
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Overall holy smokes, that is a LOT of typos. Nice work hunting those down.
i only looked at the magiclysm stuff and magic.h, and while i'm generally against the code churn that is correcting typos in comments, it looks fine to me. especially since this PR isn't gigantic like some others have been. |
@@ -12652,7 +12652,7 @@ bool item::process_internal( Character *carrier, const tripoint &pos, | |||
return true; | |||
} | |||
} else { | |||
// guns are never active so we only need thck this on inactive items. For performance reasons. | |||
// guns are never active so we only need thick this on inactive items. For performance reasons. |
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Shouldn't it be "tick"?
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yeah, it should be tick, I can't believe I missed that
Summary
None
Purpose of change
I discovered codespell yesterday while looking at the vim repo
I like it, I use it here
Describe the solution
Describe alternatives you've considered
Testing
Only modified strings and comments
Additional context