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[DinoMod] hadrosaurus #56295
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[DinoMod] hadrosaurus #56295
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LyleSY
added
[JSON]
Changes (can be) made in JSON
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Items: Food / Vitamins
Comestibles and drinks
Spawn
Creatures, items, vehicles, locations appearing on map
Monsters
Monsters both friendly and unfriendly.
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
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Mar 22, 2022
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Code: Tooling
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Labels
astyled
astyled PR, label is assigned by github actions
BasicBuildPassed
This PR builds correctly, label assigned by github actions
Code: Tooling
Tooling that is not part of the main game but is part of the repo.
Items: Food / Vitamins
Comestibles and drinks
[JSON]
Changes (can be) made in JSON
json-styled
JSON lint passed, label assigned by github actions
Map / Mapgen
Overmap, Mapgen, Map extras, Map display
Mods: Dinomod
Anything to do with the Dinoclysm mod (DinoMod)
Monsters
Monsters both friendly and unfriendly.
Spawn
Creatures, items, vehicles, locations appearing on map
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Summary
Mods "[DinoMod] hadrosaurus"
Purpose of change
Monster diversity, realism, historical interest
Describe the solution
Adds hadrosaurus, the first major dino fossil find from North America. It's like the other hadrosaurs in the mod but has less HP and slightly better dodge. All hadrosaurs are faster now to catch up with current science. Juvenile hadrosaurs walk on two legs. Evolutions, eggs, nest etc. Reworks egg requirements group to allow special dino egg recipes in the future. Allows hadrosaurs to spawn in the morning and dusk in forests. Gives them little hops and some special attacks finally. Poor things.
Describe alternatives you've considered
Another dino on the list
Testing
Game loads no errors, recipes still work, monster spawn and look right, eggs spawn
Additional context
Inspired by https://www.smithsonianmag.com/science-nature/doing-the-hadrosaur-hop-59390065/