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Mk47 #55867
Mk47 #55867
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Added Mk47 spawn
Added Mk47 spawn
Fixed reload_noise_volume
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
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As police in America don't use 7.62x39, there wouldn't be full auto versions available.
Co-authored-by: TheShadowFerret <[email protected]>
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
This alert is automatically generated. You can simply disregard if this is inaccurate, or (optionally) you can also add the new words to |
Co-authored-by: TheShadowFerret <[email protected]>
Co-authored-by: TheShadowFerret <[email protected]>
Added migration for Generic Guns mod
removed reload_noise_volume
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Summary
Content "Add Mk47 Mutant"
Purpose of change
Added a new 7.62x39mm gun, the Mk47 Mutant, including the spawn data
(at the end of the groups guns_rifle_common, guns_rifle_common_display, guns_survival from /data/json/itemgroups/Weapons_Mods_Ammo/guns.json and spider from /data/json/itemgroups/Monsters_Animals_Lairs/monster_drops_lairs.json)
Testing
Installed cdda version 2c922b0, downloaded the edited branch .zip, moved the branch's 762.json, guns.json and monster_drops_lairs.json files to the proper folders of the 2c922b0 version of the game, created a new world and then a random new character without errors
2nd pull request