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Replace artificial forests using predecessor mapgen #55735
Replace artificial forests using predecessor mapgen #55735
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hunting blind - use predecessor mapgen, replace chair with camp chair
sinkhole - use predecessor mapgen, replace rock with soil
service are interface - use abstract terrain
survivor bunker - use predecessor mapgen, remove root walls, replace item groups
abstorefront - migrate abstorefront_2, palettize, use parameters and abstract terrain
migrate to abstorefront.json
swamp shack - palettize, use parameters and predecessor mapgen
abandoned barn - use predecessor mapgen
barn palette - remove unused furniture and terrain
create 3x3, 5x5 tent nested chunks
derelict property - palettize, use predecessor mapgen and parameters
standing stones - use predecessor mapgen
campsite - use predecessor mapgen and nested tents incomplete cabin - use predecessor mapgen and nested tents, spawn tools destroyed biker tents - use predecessor mapgen and nested tents, place blood and bile fields
central lab entrance - use predecessor mapgen
moonshine camp - palettize, use predecessor mapgen
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Cool change! I like it. It also makes making changes to structures waaaay easier now that all the noisy forest stuff is gone. Well done so far.
replace unique monstergroup with GROUP_PREPPER_HOUSE
I restarted the tests because I wasn't sure if there was some Aftershock mapgen failing for unrelated reasons or if it was directly impacted by this PR. If it fails again with Aftershock errors it's likely that you need to adjust some Aftershock mapgen to mirror your changes here. |
Summary
Content "Updates derelict/abandoned/wilderness locations"
Purpose of change
To create smoother transitions between forests and points of interest. Slightly overhauls wilderness locations that haven't been edited in 3-5 years to make them blend in with their environment.
Describe the solution
Updates a few locations with predecessor mapgen and/or regional terrain.
Describe alternatives you've considered
None.
Testing
Surveyed the land for the aforementioned locations. Works as expected.
Additional context
Screenshots
abandoned barn
abandoned storefront
campsites
central lab
derelict property
giant sinkhole
hunting blind
incomplete cabin
moonshine camp
service area interface
spider pit
standing stones
survivor bunker
swamp shack
I've yet to edit cabins, riverside dwellings, homeless camps, dumpsites, survivor campsites, etc. for a later PR.