Don't increase broken bones stat when bones are already broken #55458
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Summary
Bugfixes "Don't increase broken bones stat when bones are already broken"
Purpose of change
Fixes #54069
Describe the solution
Check to see if the bone was broken before applying damage and only increase the stat on newly broken bones
Describe alternatives you've considered
None
Testing
Debug damaged myself a limb. Continually damaging the limb after being broken no longer increased the stat.
Debugged limb health back and damaged it again, stat still increases.
Additional context