Rebalancing Gambesons (again): Warmer, more encumbering, weight fixes, and warmth fix for hood. #55258
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Summary
None
Purpose of change
Gambesons are pretty similar to winter coats in build, but the original values (8 unfitted encumbrance and 30 warmth) were very low. Also, the cloth gambesons had incorrectly low weights across the board, and the gambeson hood was missing warmth entirely as well as needlessly conflicting with the torso part.
Describe the solution
Increased encumbrance of all gambeson stuff (except hood) across the board to 20 unfitted (10 fitted), slightly higher than a winter coat. Increased warmth of all gambeson stuff (except hood) to 50, a bit lower than winter coats but higher than before, as they're not necessarily meant for pure warmth. Increased the weights of all the cloth gambeson pieces to be 1.5x higher than their kevlar counterparts (in line with abichtop's tailoring changes where cotton is roughly 1.5x heavier than kevlar), which also puts the cloth gambeson's weight closer to it's IRL counterpart of about 4.4 kilos.
For the hood specifically, removed the torso/arm coverage (Some gambeson hoods are shown with shoulder/arm protectors, but others are basically just a hood or tied-on cap, so for simplicity in terms of layering I'm assuming the latter). Made warmth 30 (up from, well, nothing) and encumbrance 12 unfitted, since the front's open for air to get in and it's not as covering as other gambeson pieces, so less restrictive.
EDIT: Should also mention I increased the warmth of the chainmail gear that included a gambeson to 50 as well. I don't think I missed anything, since as far as I'm aware, the only armor that included a built-in gambeson was the chainmail.
Describe alternatives you've considered
Making the gambeson actually as warm as a winter coat (70), making the kevlar version have more (or less) encumbrance, increasing gambeson encumbrance in general even higher due to the weight.
Testing
A quick test to make sure the game wouldn't crash or anything and that the numbers were updated correctly (they were).
Additional context
From a balance/gameplay perspective, this does make gambesons nigh-unusable in summer, but, like, they are basically winter coats, so that makes sense. This will push people towards other armor that's less likely to make them bake from the heat. And, considering gambesons were (and still are) very powerful for how simple they are to acquire, I feel giving them their more realistic downsides helps with the balance.