Optimize item spawn list creation #55099
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Summary
Performance "Optimize item spawn list creation"
Purpose of change
Around 7% of time in
starting_items
test case is just spent on concatenatingstd::vector<item>
.Current implementation of creating item spawn list is recursively doing
This results in a lot of temporary
item
andstd::vector<item>
construction, andstd::vector<item>
range copying.Describe the solution
Instead of returning
std::vector<item>
container in the recursive algorithm, pass around the resultstd::vector<item>
as a mutable reference in the parameters of the recursive algorithm, and construct items in place in the onestd::vector<item>
container.Describe alternatives you've considered
Refactor the recursive algorithm to something iterative.
Testing
std::vector<item>
data copy overhead is completely resolved. Reducesstarting_items
test time by 12 seconds on my computer. This optimization also benefits mapgen slightly.Additional context