Fix failing cardio test and make sprinting distance less random #53950
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Summary
Bugfixes "Fix failing cardio test and make sprinting distance less random"
Purpose of change
Test cases I added in #53603 were sometimes failing due to randomness in the stamina regen and movement code.
Describe the solution
roll_remainder
withstd::ceil
in theupdate_stamina
functiongame::on_move_effects
functionDescribe alternatives you've considered
Testing
Run
tests/cata_test '[cardio]'
or many tests:
Additional context