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Summary
Content "godco - make old NPCs up to standard"
Purpose of change
cook.json
andfoodguard.json
were clearly not up to the mark dialogue-wise, especially in comparison with other NPCs. Their dialogue options made it very difficult to navigate from talk topic to talk topic, their speech sounded unnatural and neither of them talked like they were part of a religious organization. The main focus of this PR is to change that.The secondary aim for this PR is to re-add some of the mapgen changes from #37088. The most important being the expansion of the soccer field, the wheelbarrow and wheelchair, and the
SUS_
itemgroups.Describe the solution
cook.json
andfoodguard.json
were near completely rewritten. All their dialogues were replaced - save for a few sentences - to be more in line with the 3 (relatively) newly added NPCs and with their ranks in the faction as well. They should sound a bit more human thanks to some flavour texts, a more navigatable dialogue tree, actual backgrounds, and generally smoother sounding lines.For the time being, they were given supernatural levels of night vision to discourage the player from obtaining easy loot.
Describe alternatives you've considered
None.
Testing
Tested spawn, missions, and dialogue trees.
Additional context
And the old campground for comparison.