Striking techniques and martial arts buffs affect all types of physical damage #53208
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Summary
Balance "Striking techniques and martial arts buffs affect all types of physical damage"
Purpose of change
Standardized what types of damage are affected by martial arts techniques and buffs
Describe the solution
There has been some inconsistency on what sort of damage is increased when using martial arts. Some techniques affect all damage while others does not for no reason. To remove confusion and establish some sort of standard, I'm made the following changes.
mult_bonus
) now apply to all types of damage.Keep in mind that if your weapon/gloves do not have a given damage type, then no damage will be done even with a buff or technique. Zero times anything is still zero.
Additional context
There was a lot of debate on if this change should be made at all. After a lot of thought, I decided that techniques and buffs would improve more than bash damage because martial arts don't just make things stronger without a reason. For example, a Boxer using spiked gloves would do more damage with a punch than a normal person because they have better form and can land an attack in a more vulnerable spot and not because Cross is automatically adds extra bash damage. This applies to weapons too. A trained fighter will do more damage with a sword than an untained person using the exact same weapon because the trained fighter knows how to use the weapon more effectively.