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Implement RUMMAGE_POCKET activity #52975
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and final touches
We do want the feature, but before committing to this I want to spend a little time seeing if we can use action queuing instead of having the rummage action be responsible for kicking off the target action. Ideally what happens is you trigger the main action, and then trigger the rummage action, which pushes the main action onto a queue. Once the rummage action is done the main action triggers automatically. |
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Summary
Features "Implement RUMMAGE_POCKET activity"
Purpose of change
This was requested in #40163 . This implementation covers
a
ctivating,d
roping,E
ating,R
eading,W
earing andw
ielding actions, both standalone and inside thegame::item_inventory_menu
.Describe the solution
This implementation expands on the work of @rsulli55 in PR #40413, adding support for the
a
ctivate,d
rop andE
at actions.Describe alternatives you've considered
I didn't.
Testing
I've tested each action in both the standalone hotkey and in the
game::item_inventory_menu
hotkeys. I've tested also for items inside multiple containers. As expected, everything worked.One thing that I noticed during testing is that after finishing the action, the moves counter in game shows 0 moves, but the rummage action did use the moves. I don't know how to remedy this though.
Additional context
Pinging @actual-nh because he asked me to do this a long time ago.
Other actions could be added too, like reloading or mending, shouldn't be too difficult.