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Summary
Bugfixes "Fix rooftop shooting"
Purpose of change
Fixes #49743 and #46333 hopefully.
Describe the solution
Whenever the bullet trajectory changes z-levels, check both tiles if there is a floor in between. This should still prevent the player
from shooting directly through the floor.
Testing
Compiled the game, and was able to shoot enemies as expected. Can also shoot enemies directly adjacent to you from rooftops.
Additional context
I might have screwed up the whitespace, I'm not sure how to edit commits.
Also my first time writing c++, I don't know what I'm doing.