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Overhaul muzzle loaders #50806

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kevingranade
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Summary

None

Purpose of change

I was reminded that muzzle-loader reload times were incredibly short (3s for blunderbusses, 6 - 12s for flintlocks), and when I took a look I noticed several other issues related to damage output and ammunition composition.

Describe the solution

Extend reload times to 30 seconds nominal, which is dropped as low as 15s with very high skills.
Adjust damage type of blunderbusses, it was still stab.
Adjust damage of muzzle loaded rounds based on the sqrt(J) standard (documented in the balance doc).
Added a lead shot blunderbuss round.
Removed silly nonmetallic options from the "scrap" blunderbuss round. (feel free to add this as a new, really terrible round if you like).
Obsoleted the "scrap blunderbuss slug" recipe as utterly nonsensical.

Describe alternatives you've considered

I considered unifying the blunderbuss and flintlock ammo types, but just thinking about working through the migrations that would require gave me a headache.
I want to revisit blunderbuss utility when I overhaul shot to be multi-projectile, I found some credible sources that indicate it does have an extreme amount of spread compared to regular shot.

Testing

Load the game, shoot stuff.

@actual-nh actual-nh added <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Aug 15, 2021
@kevingranade kevingranade force-pushed the overhaul-muzzleloaders branch from 725d72a to 2ebd2bd Compare August 17, 2021 02:07
@Rivet-the-Zombie Rivet-the-Zombie merged commit 31ef3ba into CleverRaven:master Aug 17, 2021
@kevingranade kevingranade deleted the overhaul-muzzleloaders branch August 17, 2021 21:52
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<Bugfix> This is a fix for a bug (or closes open issue) Game: Balance Balancing of (existing) in-game features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics
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4 participants