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Summary
Content "Add Impact and Skewer Knuckles"
Purpose of change
This is a re-PR of #49118. Merge conflicts, as well as converting to the new armor portion format was addressed in this re-PR to make it safe to merge.
Add content to unarmed combat caused by the void left over by #48503. By this point, only 4 unarmed weapons exist in the game. I saw this as an opportunity to use infrastructure added in #41209 for top layer gloves to be used as unarmed weapons to give them a useful niche of their own.
Describe the solution
Create Impact Knuckles and Skewer Knuckles with stats based relative to existing items.
Impact Knuckles has 12 bash (same damage as a pipe), and Skewer Knuckles with 10 pierce ( same damage as a steel sewing awl). From a weapons damage perspective, they are relatively weak combat stat-wise, Impact knuckles being barely stronger than a cudgel which is craftable seconds after starting the game, and Skewer Knuckles being only slightly stronger than a steak knife. This is intentional since unarmed weapons should not be stronger than armed weapons due to leverage and reach.
Describe alternatives you've considered
Not make them at all
Testing
Impact Knuckles:
Skewer Knuckles:
Additional context
Additional changes in this PR:
Moved previously unarmed weapons out of the unarmed json file since they are no longer unarmed weapons.
Removed Bolt cutters from studded gloves since studs do not need bolt cutters to make, only a hammer.