Show presence of monsters when examining #46432
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Summary
SUMMARY: Interface "Show presence of monsters when examining"
Purpose of change
When using
e
to examine an adjacent tile, the existence of monsters (hostile, friendly, or neutral) was not indicated in any way. Thus, when usinge
on a tile containing a zombie, dog, cow, moose or any other animal, the message log would only say "That is a grass" or "That is a pavement."Describe the solution
Change
e
to print "There is a zombie" or "There is a cow" for example, when such a creature is in the examined space. Also refactor the surrounding section slightly.Describe alternatives you've considered
This could be embellished to suggest taming for tameable monsters, or to danger-highlight hostile monsters, but those could be successive PRs.
Testing
Spawn monsters, and
e
xamine them. See their existence mentioned in the message log.Additional context
After:
