move disarm and reach_attack out of player #45605
Merged
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Summary
SUMMARY: Infrastructure "move disarm and reach_attack out of player"
Purpose of change
part of the player deprecation project
Describe the solution
move the two functions in melee.cpp out of player.h
Testing
game compiles and runs fine
Additional context
i want to link the issue but my browser is slow and i want to go to bed