Trivial: speedup npc::get_monster_faction #45423
Merged
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Summary
SUMMARY: Performance "speedup npc::get_monster_faction"
Purpose of change
Currently
npc::get_monster_faction
constructsstring_id
from raw string each time it's called.This is an unnecessary waste of CPU time.
Describe the solution
Change
faction_template::mon_faction
type fromstd::string
tomfaction_str_id
. This avoids on-demandstring_id
creation and saves some memory.Describe alternatives you've considered
None.
Testing
Checked that game compiles and loads.
Additional context
Note: profiled on top of #45376 for full effect (generic factory caches
is_valid
lookups).Before:

After:
