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[DinoMod] Implements rideable zombie T Rex via missions #45273
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Travis pit digging weariness test is not related |
I'm still getting circular dependency errors at load, need to strip more back to find the issue |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Stripping out bugfix content for a separate PR |
Sigh, reward dinos eat the NPCs. Needs some more work |
There are a few choices:
EDIT: Note that if they don't have anything raising their aggression from 0, they'll never attack anything. Is this desirable? |
Seems to be working as intended. |
@LyleSY would this be ready for merge to the dev branch? Or are you still working on the monster faction stuff to keep them from eating NPCs? |
Yes, thanks! |
Summary
SUMMARY: Mods "Implements rideable zombie T Rex via missions"
Purpose of change
Weave together DinoMod content into a clearer progression for the player, add interest and diversity, new mid/late game goal
Describe the solution
Two new rideable zombie dinos. Two new Old Guard missions to offer them.
Describe alternatives you've considered
New content in the shelter computer, but doesn't appear to be moddable. Dino rescue mission for swampers, couldn't get working, not sure if it's possible
Testing
Worldgen works, game can start, and Red NPC spawns and offers first mission. In the last test Betty spawned after completing mission 3 and immediately started eating the Old Guard. Set aggression to 0 to fix.
Additional context
Shout out to Mutaman for the T Rex support