Remove posible infinite loop in place_roads #44968
Merged
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Summary
SUMMARY: Bugfixes "Remove possible infinite loop in place_roads"
Purpose of change
This should fix #44736
Describe the solution
Rework the way the random out of the overmap road connections are chosen in a way that removes the posibility of infinite loops. Might be better ways to evaluate the points than with a rather large shuffled array. I wouldnt know them however.
Testing
Make a world with Aftershock enabled and teleport across lake overmaps several times, experience no crashes.
At least that was my experience.
Additional context
There can be other mapgen related hangups when lakes get ever larger, I tried lake sizes 0.01 to 0.05 and all caused hangups. Aftershock's size of 0.12 seems safe with this change, at the least.