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Summary
SUMMARY: Infrastructure "simplify item::damage_level()"
Purpose of change
item::damage_level( int max )
had max value of 4 in every single place where it was used. The max value does not need to exist.Describe the solution
Find and replace
damage_level( 4 )
->damage_level()
Replace the max value in the equations with 4.
Update definitions.
Describe alternatives you've considered
Let it be.
Testing
Compiles, test pass.
Item damage levels still showthe same.
Additional context
Maybe it should have
return damage_ > 0 ? 4 : -1;
instead ofreturn damage_ > 0 ? 4 : damage_;
to match how its behavior with negative item damage is described in item.h. But I decided not to change its behavior at all and I don't think there is any place where code cares about it.