Small performance optimization of monster movement #44242
Merged
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Summary
SUMMARY: Performance "Small performance optimization of monster movement"
Purpose of change
Some creatures can't move because they are surrounded by terrain/furniture/creatures, but they still try to do that and make somewhat expensive pathfinding calculations which can and should be avoided.
Describe the solution
Do not try to move monster that can't move into.
Describe alternatives you've considered
Make all monsters stationary.
Testing