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Fix consume issues #40660

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merged 1 commit into from
May 19, 2020
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Ramza13
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@Ramza13 Ramza13 commented May 18, 2020

Summary

SUMMARY: Bugfixes "Fixed several bugs with consuming items."

Purpose of change

Fixes #40640
Fixes several bugs with consuming items.

Describe the solution

Fixed null reference crash preventing using consume actor with items and moved over remainder of consume calls to consume actor(grazing, nectar drinking siphoning water, vehicle water tap). Fixed issue with consume menu not working right on the second consume. Prevented having to choose to overeat after having spent time.

Describe alternatives you've considered

Fixing bandages to be chosen up front. The required effort and danger far outweighs the potential benefit.

Testing

Additional context

@curstwist curstwist added <Bugfix> This is a fix for a bug (or closes open issue) Mechanics: Character / Player Character / Player mechanics [C++] Changes (can be) made in C++. Previously named `Code` labels May 18, 2020
@ZhilkinSerg ZhilkinSerg merged commit bf8d578 into CleverRaven:master May 19, 2020
@Ramza13 Ramza13 deleted the consume_fixes_for_everyone branch May 19, 2020 13:23
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<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics
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Eating takes time even if you end up not eating
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