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Summary
SUMMARY: None
Purpose of change
This is a hotfix related to the crash in #40268 but it does not fix the underlying issue.
Describe the solution
I added a debug message in the finish function for consumption when the item_location has lost its pointer, which returns early and cancels the activity. This makes the game no longer seg fault, but you still cannot eat an item via the inventory screen. I couldn't figure out exactly why the activity loses track of the item_location.
Describe alternatives you've considered
Testing
A debug message and bailing out of the activity is significantly better than a crash imo.
Additional context