Catch std::system_error when creating and detaching melee sound thread #39112
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Summary
SUMMARY: Bugfixes "(Hopefully) fix a crash when playing melee sound"
Purpose of change
May fix #38875. Catch
std::system_error
so when thread creation fails, it only skips playing the sound instead of crashing.Describe the solution
Catch
std::system_error
when creating and detaching thread and log an error whenstd::system_error
is thrown.Testing
Spawned a debug monster and attacked it for a while, and sound was played properly. Not sure if it actually fixes the crash, but the change itself looks legitimate.