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Display damage per second in the item info #38600
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So you can quickly eyeball the weapon effectiveness versus plain meatbags
ZhilkinSerg
added
Info / User Interface
Game - player communication, menus, etc.
[C++]
Changes (can be) made in C++. Previously named `Code`
Items / Item Actions / Item Qualities
Items and how they work and interact
0.E Feature Freeze
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Mar 6, 2020
ZhilkinSerg
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the
Code: Tests
Measurement, self-control, statistics, balancing.
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Mar 18, 2020
ZhilkinSerg
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Mar 18, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
ZhilkinSerg
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Mar 29, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
ZhilkinSerg
pushed a commit
that referenced
this pull request
Apr 1, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
ZhilkinSerg
pushed a commit
that referenced
this pull request
Apr 1, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
ZhilkinSerg
pushed a commit
that referenced
this pull request
Apr 2, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
ZhilkinSerg
pushed a commit
that referenced
this pull request
Apr 2, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
wapcaplet
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Apr 3, 2020
Merge in Damage per second from CleverRaven#38600 and include it in existing iteminfo test cases
tung
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Jun 23, 2020
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests (cherry picked from commit deac304)
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Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Code: Tests
Measurement, self-control, statistics, balancing.
Info / User Interface
Game - player communication, menus, etc.
Items / Item Actions / Item Qualities
Items and how they work and interact
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Summary
SUMMARY: Interface "Display damage per second in the item info"
Purpose of change
So you can quickly eyeball the weapon effectiveness versus plain meatbags
Describe the solution
Describe alternatives you've considered
Testing
Additional context