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Display damage per second in the item info #38600

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merged 2 commits into from
Mar 18, 2020
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@l29ah l29ah commented Mar 6, 2020

Summary

SUMMARY: Interface "Display damage per second in the item info"

Purpose of change

So you can quickly eyeball the weapon effectiveness versus plain meatbags

Describe the solution

Describe alternatives you've considered

Testing

Additional context

So you can quickly eyeball the weapon effectiveness versus plain meatbags
@ZhilkinSerg ZhilkinSerg added Info / User Interface Game - player communication, menus, etc. [C++] Changes (can be) made in C++. Previously named `Code` Items / Item Actions / Item Qualities Items and how they work and interact 0.E Feature Freeze labels Mar 6, 2020
@ZhilkinSerg ZhilkinSerg changed the base branch from master to dev March 18, 2020 06:24
@ZhilkinSerg ZhilkinSerg added the Code: Tests Measurement, self-control, statistics, balancing. label Mar 18, 2020
@ZhilkinSerg ZhilkinSerg merged commit 924f105 into CleverRaven:dev Mar 18, 2020
@ZhilkinSerg ZhilkinSerg mentioned this pull request Mar 18, 2020
13 tasks
ZhilkinSerg pushed a commit that referenced this pull request Mar 18, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
ZhilkinSerg pushed a commit that referenced this pull request Mar 29, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
ZhilkinSerg pushed a commit that referenced this pull request Apr 1, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
ZhilkinSerg pushed a commit that referenced this pull request Apr 1, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
ZhilkinSerg pushed a commit that referenced this pull request Apr 2, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
ZhilkinSerg pushed a commit that referenced this pull request Apr 2, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests
wapcaplet added a commit to wapcaplet/Cataclysm-DDA that referenced this pull request Apr 3, 2020
Merge in Damage per second from CleverRaven#38600 and include it in existing
iteminfo test cases
tung pushed a commit to tung/Cataclysm-DDA that referenced this pull request Jun 23, 2020
* Display damage per second in the item info

So you can quickly eyeball the weapon effectiveness versus plain meatbags

* Added DPS to tests

(cherry picked from commit deac304)
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[C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. Info / User Interface Game - player communication, menus, etc. Items / Item Actions / Item Qualities Items and how they work and interact
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2 participants