JSONize AEP_EVIL and implement intermittent artifact effects #38221
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Summary
SUMMARY: Features "JSONize AEP_EVIL and implement intermittent artifact effects"
Purpose of change
Part of the artifact rewrite project and #38193
Describe the solution
Implements AEP_EVIL in json (see game.cpp, game::process_artifacts())
this required some debugging intermittent_effects, as there was an issue with the save/load for it. AEP_EVIL just adds the "evil" effect on you for 30 minutes, and adds a flavor message. i chose to leave out the message for now.
Testing
I tested it in game with magiclysm and the summon zombie spell to make sure intermittent effects happened properly.
Additional context
this makes it possible to do a bunch of those effects in json only!