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Added option to randomize INITIAL_DAY #38110

Merged
merged 12 commits into from
Apr 2, 2020
Merged
6 changes: 5 additions & 1 deletion src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11406,7 +11406,11 @@ void game::start_calendar()
}
} else {
// No scenario, so use the starting date+time configured in world options
const int initial_days = get_option<int>( "INITIAL_DAY" );
int initial_days = get_option<int>( "INITIAL_DAY" );
if( initial_days == -1 ) {
// 0 - 363 for a 91 day season
initial_days = rng( 0, get_option<int>( "SEASON_LENGTH" ) * 4 - 1 );
}
calendar::start_of_cataclysm = calendar::turn_zero + 1_days * initial_days;

// Determine the season based off how long the seasons are set to be
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4 changes: 2 additions & 2 deletions src/options.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2057,8 +2057,8 @@ void options_manager::add_options_world_default()
);

add( "INITIAL_DAY", "world_default", translate_marker( "Initial day" ),
translate_marker( "How many days into the year the cataclysm occurred. Day 0 is Spring 1. Can be overridden by scenarios. This does not advance food rot or monster evolution." ),
0, 999, 60
translate_marker( "How many days into the year the cataclysm occurred. Day 0 is Spring 1. Day -1 randomizes the start date. Can be overridden by scenarios. This does not advance food rot or monster evolution." ),
-1, 999, 60
);

add( "SPAWN_DELAY", "world_default", translate_marker( "Spawn delay" ),
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