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Aftershock Crafting System #37707
Merged
ZhilkinSerg
merged 8 commits into
CleverRaven:dev
from
John-Candlebury:bionic-disasemble
Mar 6, 2020
Merged
Aftershock Crafting System #37707
ZhilkinSerg
merged 8 commits into
CleverRaven:dev
from
John-Candlebury:bionic-disasemble
Mar 6, 2020
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John-Candlebury
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0.E Content Freeze
[JSON]
Changes (can be) made in JSON
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities
Items and how they work and interact
Mods: Aftershock
Anything to do with the Aftershock mod
labels
Feb 4, 2020
Soup-de-Loop
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Feb 4, 2020
Soup-de-Loop
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Feb 4, 2020
Maleclypse
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Feb 5, 2020
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I like it. :)
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Labels
Crafting / Construction / Recipes
Includes: Uncrafting / Disassembling
Game: Balance
Balancing of (existing) in-game features.
Items / Item Actions / Item Qualities
Items and how they work and interact
[JSON]
Changes (can be) made in JSON
Mods: Aftershock
Anything to do with the Aftershock mod
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Summary
SUMMARY: Mods "Simplified Aftershock Crafting System"
Purpose of change
As one of its main goals, Aftershock allows the crafting of miscellaneous, highly technological devices that have no actual basis in reality. To make the crafting of these devices more balanced an intuitive, and to make adding more recipes and items easier, aftershock utilizes a crafting a system in which abstracted pieces of increasingly rare scrap are used to craft increasingly useful tools.
Describe the solution
This Pr includes the initial draft of the crafting balance document with examples of things that can be crafted by each tiers of scrap and how they can be salvaged.
It also includes a single example of both crafting and scrap salvaging. And the complete scrap tiers currently used by those
Describe alternatives you've considered
Not doing this, but I think that would be a mistake, because this set of changes greatly simplify adding and balancing new recipes into the game.
Additional context
Heavily inspired in the abstracted crafting system used by Caves of Qud.
Would obviously need to be expanded to the other aftershock recipes, and also requires adding some more salvageable items.
Titanium for example should probably be converted into the generic composite alloy tier 1 material.