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Aftershock Crafting System #37707

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merged 8 commits into from
Mar 6, 2020

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John-Candlebury
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Summary

SUMMARY: Mods "Simplified Aftershock Crafting System"

Purpose of change

As one of its main goals, Aftershock allows the crafting of miscellaneous, highly technological devices that have no actual basis in reality. To make the crafting of these devices more balanced an intuitive, and to make adding more recipes and items easier, aftershock utilizes a crafting a system in which abstracted pieces of increasingly rare scrap are used to craft increasingly useful tools.

Describe the solution

This Pr includes the initial draft of the crafting balance document with examples of things that can be crafted by each tiers of scrap and how they can be salvaged.

It also includes a single example of both crafting and scrap salvaging. And the complete scrap tiers currently used by those

Describe alternatives you've considered

Not doing this, but I think that would be a mistake, because this set of changes greatly simplify adding and balancing new recipes into the game.

Additional context

Heavily inspired in the abstracted crafting system used by Caves of Qud.
Would obviously need to be expanded to the other aftershock recipes, and also requires adding some more salvageable items.
Titanium for example should probably be converted into the generic composite alloy tier 1 material.

@John-Candlebury John-Candlebury added 0.E Content Freeze [JSON] Changes (can be) made in JSON Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact Mods: Aftershock Anything to do with the Aftershock mod labels Feb 4, 2020
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@Maleclypse Maleclypse left a comment

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I like it. :)

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@ZhilkinSerg ZhilkinSerg changed the base branch from master to dev March 6, 2020 10:29
@ZhilkinSerg ZhilkinSerg merged commit e66362c into CleverRaven:dev Mar 6, 2020
@ZhilkinSerg ZhilkinSerg mentioned this pull request Mar 6, 2020
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Labels
Crafting / Construction / Recipes Includes: Uncrafting / Disassembling Game: Balance Balancing of (existing) in-game features. Items / Item Actions / Item Qualities Items and how they work and interact [JSON] Changes (can be) made in JSON Mods: Aftershock Anything to do with the Aftershock mod
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4 participants