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House fix #37261

Merged
merged 5 commits into from
Jan 21, 2020
Merged

House fix #37261

merged 5 commits into from
Jan 21, 2020

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curstwist
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@curstwist curstwist commented Jan 21, 2020

Summary

SUMMARY: Bugfixes "Fix house from spawning too frequently, include mapgen support for legacy mod houses."

Purpose of change

The house I had set to "house" was spawning too frequently due to its regional settings and a specials entry.

Describe the solution

I've renamed the house I had assigned to ID "house" and created an empty field placeholder for mods that still use the fake special "house" instead of being defined as specials. I've also added the rare basement spawns in the regional_settings city list, so I think they should show up more. they don't and have been removed.

Describe alternatives you've considered

breaking all the houses in mods

Testing

Loaded up the game and made sure I didn't trigger load errors, made sure my house wasn't spawning too frequently.

@curstwist curstwist added <Bugfix> This is a fix for a bug (or closes open issue) Map / Mapgen Overmap, Mapgen, Map extras, Map display labels Jan 21, 2020
lint for the lint gods
be kind, fix the weight.
@I-am-Erk
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This also includes a new definition for house_wooded?

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<Bugfix> This is a fix for a bug (or closes open issue) Map / Mapgen Overmap, Mapgen, Map extras, Map display
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