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Make the unique monsters found in Hub 01 missions more resilient #37226

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merged 2 commits into from
Jan 19, 2020

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@John-Candlebury John-Candlebury commented Jan 19, 2020

Summary

SUMMARY: Balance "Make the unique monsters found in Hub 01 missions more resilient"

Purpose of change

In general I greatly underestimated how prepared the average character would be before attempting these missions. So they were in general, easier than I intended them to be.

Describe the solution

The prototype robot as hyped to be extremely dangerous, but you could trivially kill it with a shotgun or any rifle. You can still use those to kill it, but it will take several shoots and some kiting. It was balanced based on a M4A1 loaded with .223 and on a mossberg security loaded with 00 shots.

I also increased the armor of the trapped tendril slightly, to make it more resistant to basic smg bullets and to slightly prolong the fight against it.

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Monsters Monsters both friendly and unfriendly. labels Jan 19, 2020
@ZhilkinSerg ZhilkinSerg merged commit 0c2013f into CleverRaven:master Jan 19, 2020
@John-Candlebury John-Candlebury deleted the buff-hub-monsters branch January 25, 2020 03:43
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