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Summary
SUMMARY: Balance "adjusts house food spawns."
Purpose of change
adjusts the food loot in the SUS groups and house palette to remove duplicate spawns in multiple sources.
Describe the solution
Taking the kitchen as a whole, I've removed duplicating item spawns. So for example, you don't end up with multiple jars of honey and jugs of oil scattered around the kitchen. This will need more work but I've caught the big ones.
I've restructured item_groups further down the item_group chain for spawn frequency and compatibility between the groups.
Finally, I've adjusted the spawn chances in the houses as well. The pantry had a chance to repeat that's been removed and I've adjusted the fridge from 100% to 80% until we can get more variations added.
In general now, a house offers 1 to 4 days of food depending on its pantry spawns (1-2 from the fridge and then additional days from the pantry). A lot of the fridge food spoils quickly so this will drop off as time advances since the majority of food is fresh.
This makes house raids more valuable earlier in the game for the fresh foods, and then you'll need to push further in if you want to stock up on shelf stable goods.
Describe alternatives you've considered
Not messing with the SUS_fridge group, but it had some overlap with the other groups.
Testing
Used the debug item_group tests to look at results as well as random sampling from the game maps.