MP3 Cellphone Battery Hammerspace Fix #37140
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Summary
SUMMARY: Balance "Resolve MP3&Cellphone Battery Hammerspace Issue"
Purpose of change
MP3 Players and Cellphones have a magazine_well of 1 which gives them (around) 0.25L of internal storage (despite being much smaller than this). This shows in the game as the 0.05L MP3 Player able to have the Light Battery (High Capacity), which is 0.12L, loaded into it and the grand result is a 0.05L MP3 Player with said battery that is larger than the MP3 itself. Cellphone has this same issue, but to a more minor extent.
Describe the solution
Describe alternatives you've considered
A more satisfactory change might be to batteries themselves as they're rather sizable (a High Capacity Light Battery is just shy of a meat cleaver in terms of volume?), but since this issue is only present on two items I figured the smaller change would be better for now.
Removing the magazine_well might also have worked, but I believe that to be a stranger fix as it would imply the batteries aren't internal by any extent.
Increasing the granularity of magazine_well might also have done it, but that would have been a far reaching change.
Testing
Loaded in, debugged about a hundred zombies and debug killed them.
Looked at all of their drops, confirmed cellphone was 0.13L and wasn't changed beyond that.
Confirmed that MP3s spawn properly with Ultralight batteries on drops without additional changes.