Stop Hulks teleporting after shoving vehicle. #37117
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Bugfixes "Stop Hulks teleporting after shoving vehicle."
Purpose of change
Fixes #36190
Describe the solution
The shove_vehicle() function can trigger a submap shift, if the player is in the vehicle when it moves, then the rest of monster::move() can carry on using a local position it stored beforehand, to move to.
So ive just changed that to store absolute position, then convert it to local after shove_vehicle, when it comes time to actually move there.
That way any submap shifting wont invalidate that position.
Describe alternatives you've considered
N/A
Testing
Loaded save in linked issue, hulk didnt teleport.
Spawned a few mothe rmonsters and moved around to make sure monster movement in general wasnt broken by this change.
Additional context
N/A