Aftershock Corporate Infiltrator #36768
Merged
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Summary
SUMMARY: Mods "Adds new corporte infiltrator profession to aftershock"
Purpose of change
More cool sci-fi professions for aftershock.
Do you remember in slightly older versions of the game when you could just pick a Black Belt character, walk into town and whoop-ass? Well the corporate infiltrator is a lot like that, with the variation that instead of punching things REALLY hard you have insane mobility across the map, be creative, it lets you pull out lots of cool stuff.
Describe the solution
The corporate infiltrator is another profession allowing unique gameplay. In this case it uses holograms to fight escape or sneak around foes. You start with an unique version of a hologram cloak that automatically recharges itself over time, and four casters for different spells.
The first caster lets you create an hologram in a location of your choosing. The second simply swaps your position with that of an hologram. The third makes an hologram explode, stunning and damaging nearby foes. The last one creates several holograms around you which you can then use to madly teleport around the battle, to escape from really sticky situations, or to just explode stuff.
You also have an unique 5x50mm 4 shot derringer, that hits like a trainload, but has only a two tile range. Luckily you have holograms to close the distance and escape with.
Once you properly get the timing of your running holograms you can pull off awesome combo moves, letting you quickly eliminate priority foes with your derringer and stuns.
Testing
The profession loads, test loadout.
Additional context
Testing this I noticed that the hologram behavior isnt as predictable as I would like. Sometimes they even fail to run on the specified direction at all. I have to tweak it in a future PR.