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Adds military helipad location #36732
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screenshots please. |
This should probably have a single-frame crane vehicle instead of the guaranteed lifter mech. Those are rare prototypes, not standart issue equipment for small military installations. |
Let me weed out errors, and I will throw them in.
Then I will figure something out. Forklift car might be a good solution. |
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I too would like screenshots.
Not too many overall changes needed on this I don't think. Looking forward to merging.
"items": { | ||
"B": { | ||
"item": { | ||
"subtype": "distribution", |
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This seems like something that could be defined in an itemgroup, perhaps in supplies.json. I can see other people having use for drums of gasoline and motor oil
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I've added it as you suggested. I will give it some test about spawned amounts - I am not sure how charges work with fuels exactly. Besides I'd like to have some opinion on how much fuel spawned barrels should have.
I also think motor oil might need to have different container than plastic jerrycan.
Cleaned up some things and added screenshots. |
10 turrets is 16.000 rounds of 5.56 a player can loot from one location. |
The ammo loot isn't really a consideration when designing a map. That's a problem with calculating turret age, not mapgen. |
Yes, but mapgen can still take it into account if there are no downsides. 10 turrets don't exactly guard the location any better than 4. Gameplay-wise turrets are gear checks, and a player that can deal with 4 turrets can just as easily deal with 10, the only difference being the ammo reward. Story-wise, this is a small refueling base deep inside home territory, it doesn't need multiple machinegun nests with overlapping firing arcs. A few turrets would do just fine to deter theoretical terrorists and random idiots. For reference, this is more security than what military bunkers, military outposts and nuclear missile silos have in game. |
Changing amount of turrets will take me two minutes while this is still at PR stage. Just tell me if I need to. |
I would say leave just the 4 turrets in the corners. Their ranges should be high enough to cover the entire perimeter anyway. |
Yeah, I guess it makes sense. Missile silo also has only corner ones (and couple near entrance) while being way more significant military object. |
Summary
SUMMARY: Content "Adds new mapgen location - military helipad"
Purpose of change
New location.
Describe the solution
This is small military helicopter pad outpost. Nothing like full-scale helicopter base (those are rare) or something like that.
Just a small military location with 3 pads, hangar, barracks and some guarding turrets.
Testing
Main level - pads, offices, cantina, warehouse, parking lot and entrance.
2nd level - barracks and roofs.
Additional context
I will add screenshots so people might have a better look.
This also adds outdoor version of yellow concrete so pads can be accented.