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Prevent NPCs from reading while blind #36679

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Jan 4, 2020
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2 changes: 2 additions & 0 deletions src/avatar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -323,6 +323,8 @@ const player *avatar::get_book_reader( const item &book, std::vector<std::string
has_identified( book.typeId() ) ) {
// Low morale still permits skimming
reasons.push_back( string_format( _( "%s morale is too low!" ), elem->disp_name( true ) ) );
} else if( elem->is_blind() ) {
reasons.push_back( string_format( _( "% is blind." ), elem->disp_name( true ) ) );
} else {
int proj_time = time_to_read( book, *elem );
if( proj_time < time_taken ) {
Expand Down