Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add reload wielded keybinding #36658

Merged
merged 2 commits into from
Jan 5, 2020
Merged

Conversation

Ramza13
Copy link
Contributor

@Ramza13 Ramza13 commented Jan 3, 2020

Summary

SUMMARY: Interface "Adding in functional keybinding for reloading wielded item"

Purpose of change

Fixes #36297
Previously the keybinding for reload wielded had actually just wielded weapons, either wielded or in inventory.

Describe the solution

I renamed reload_wielded to be reload_weapons and added an actual reload_wielded keybinding,

Describe alternatives you've considered

Testing

Additional context

@KorGgenT
Copy link
Member

KorGgenT commented Jan 3, 2020

this is a new feature, not a bugfix

@KorGgenT KorGgenT added <Enhancement / Feature> New features, or enhancements on existing [C++] Changes (can be) made in C++. Previously named `Code` labels Jan 3, 2020
@Ramza13
Copy link
Contributor Author

Ramza13 commented Jan 3, 2020

this is a new feature, not a bugfix

Yea, my bad I guess it is. Edited.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Keybindings "Reload Item" and "Reload Wielded Item" do the same thing
3 participants