Unconditionally use material thickness for armor #36613
Merged
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Summary
SUMMARY: Balance "Unconditionally use material thickness for armor"
Purpose of change
When I was dealing with horse armor I found thickness was not being used properly for cut armor calculations. Any item should be considering the thickness of its materials to calculate armor values.
Describe the solution
Unconditionally use material thickness in calculations in
item::bash_resist
anditem::cut_resist
.Testing
Game compiles, affected armor items now have normal armor values.