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Initialize tripoint to avoid always teleporting monsters to ground level #36423

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Dec 25, 2019
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2 changes: 1 addition & 1 deletion src/teleport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ bool teleport::teleport( Creature &critter, int min_distance, int max_distance,
const bool c_is_u = p != nullptr && p == &g->u;
int tries = 0;
tripoint origin = critter.pos();
tripoint new_pos;
tripoint new_pos = origin;
//The teleportee is dimensionally anchored so nothing happens
if( p && ( p->worn_with_flag( "DIMENSIONAL_ANCHOR" ) ||
p->has_effect_with_flag( "DIMENSIONAL_ANCHOR" ) ) ) {
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