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Summary
SUMMARY: Balance "Triple damage from falling."
Purpose of change
Closes #35461 - Player aparently takes only one sixth of fall damage.
Describe the solution
Comment in player.cpp states
Cataclysm-DDA/src/player.cpp
Line 2112 in 1d6366e
While activating "ledge" trap function applies force based on only one third of that value. So I increased damage from falling threefold.
Also I added more informative message about how many stories character has fallen.
Describe alternatives you've considered
Serious rework including apply falling damage mostly to legs (as @SirPendrak suggested), but maybe some other time.
Testing
Climbed up the radio tower and jumped down. Fell down 4 stories, died on landing.
Another testing: fell down 2 stories, got damaged overall for 285 damage (~45 damage on every bodypart). Feels like more realistic to me.
Additional context
None.